創æ„ç”Ÿæ´»ç”¢æ¥æ„Ÿæ€§å ´åŸŸèˆ‡æ„Ÿè³ªå•†å“之體驗ï¼ï¼The One å—åœ’ä¹‹å€‹æ¡ˆç ”ç©¶ / Experiencing Kansei Space and Qualia Product in Creative Life Industries -- A Case Study of the One Nanyuan Land of Retreat and Wellness
摘要
創æ„ç”Ÿæ´»ç”¢æ¥æŒ‡ä»¥å‰µæ„æ•´åˆç”Ÿæ´»ç”¢æ¥çš„ã€Œæ ¸å¿ƒçŸ¥è˜ã€ï¼Œæä¾›ã€Œæ·±åº¦é«”é©—ã€èˆ‡ã€Œé«˜ 質美感ã€çš„產æ¥ã€‚深度體驗包括æœå‹™èˆ‡æ´»å‹•的創æ„;é«˜è³ªç¾Žæ„ŸåŒ…æ‹¬å ´åŸŸèˆ‡ç”¢å“的創æ„。é¢è‡¨é«”驗經濟趨勢,創æ„生活產æ¥å¦‚何é‹ç”¨ã€Œé«”é©— (experience)ã€ï¼Œå‰µé€ ç¶“æ¿Ÿæ•ˆç›ŠåŠæ·±è€•文化價值,值得深入探討。本文以高質美感為主,進行 The One å—åœ’å€‹æ¡ˆç ”ç©¶ï¼ŒæŽ¢è¨Žå¦‚ä½•ä»¥é«”é©—æ·ç¨‹ï¼Œé«”é©—ç–略,é€éŽæ„Ÿæ€§å ´åŸŸèˆ‡æ„Ÿè³ªç”¢å“ï¼Œå¡‘é€ åŠæ·±æ¤é¡§å®¢çš„æ„Ÿå‹•ã€‚ç ”ç©¶çµæžœç™¼ç¾ï¼š1. ä»¥ç”Ÿæ´»é¢¨æ ¼ä¸»å¼µï¼Œå±•é–‹é«”é©—è¨è¨ˆç–略。2. å®šèª¿ä¸»è»¸æ€§åŠæ¬¡è¦æ€§çš„體驗è¨è¨ˆã€‚3. 體驗æ·ç¨‹ç·šç´¢ä¹‹è¨è¨ˆï¼Œæ€è€ƒæ¶ˆè²»é«”驗訴求的é‡è¦ç·šç´¢èˆ‡é«”驗方法。4. è¨è¨ˆé«˜å³°é»žé«”é©—ï¼ŒåŠ æ·±é¡§å®¢èžå…¥æƒ…境。5. 發展æœå‹™ç³»çµ±ç®¡ç†ï¼Œç•Œå®šé—œéµæœå‹™è¨è¨ˆèˆ‡ç„¡æŽ¥ç¸«æœå‹™ç®¡ç†ã€‚å¾ŒçºŒç ”ç©¶ï¼Œå»ºè°å¯å°‡ç ”ç©¶çµæžœï¼Œç¶œæ•´æå‡ºä¹‹é«”é©—è¨è¨ˆç–ç•¥ä½œæ³•ã€æ·ç¨‹ç·šç´¢ã€é«”驗訴求ç‰é«”驗發展架構,轉化為調查顧客體驗後分 æžçš„åƒè€ƒè¦ç´ 。Â
Creative Life Industry, which integrate experiences of liveihood industries and local culture, plays an important role in guiding enterprises to apply the concepts of the experience economy. The "deeply experience" and "highly aesthetic feeling" are two important dimensions for designing customer experience for the Creative life industry. The one's Land of retreat and wellness was taken as an example to verify the "highly aesthetic feeling" experience model. This study found the followings: (1) Using the entrepreneur's lifestyle, applying to experience design strategy. (2) Using primary and secondary strategy for experience design. (3) Developing experiential goal, experiential clues and methods. (4) Designing the peaks of experiences, immersing visitors in activities. (5) Designing the key service processes and seamless service management.
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