智慧手æŒå¼è£ç½®åœ¨äº’動介é¢ä¸­ä¸åŒæ„Ÿå®˜è¨­è¨ˆè¦ç´ èˆ‡æ„Ÿæ€§æ„è±¡çš„åˆæŽ¢ / A Preliminary Study on Kansei Images and Design Elements Associated with Varied Sensory Channels for the Interactive Interface of SHD

黃國樑 Kuo-Liang Huang, 陳國祥 Kuohsiang Chen

摘要


智慧手æŒå¼è£ç½®(Smart handheld devices, SHD)å·²æˆç‚ºå¾Œ PC 時代的主æµç”¢å“,為了è½å¯¦ä»¥äººç‚ºæœ¬çš„ç†å¿µï¼Œæœ¬æ–‡æ—¨åœ¨æ‰¾å‡º SHD 互動介é¢è¨­è¨ˆä¸­ï¼Œä¸åŒæ„Ÿå®˜é€šé“(視覺ã€è½è¦ºã€æŒ¯å‹•覺)設計è¦ç´ èˆ‡æ„Ÿæ€§æ„è±¡é–“é—œè¯æ€§ï¼Œè—‰ä»¥å¢žå¼·ä½¿ç”¨è€…與產å“之間互動感性的體驗價值與使用經驗(user experience)。研究中首先é€éŽæ„Ÿæ€§å·¥å­¸çš„æ‰‹æ³•,èƒå–ä¸åŒæ„Ÿå®˜é€šé“中主è¦çš„設計è¦ç´ èˆ‡æ„Ÿæ€§èªžå½™(Kansei words);接著,é€éŽå¯¦é©—法,由å—試者接å—實驗樣本刺激後,以語æ„差異é‡è¡¨é€²è¡Œä¸»è§€æ„Ÿæ€§è©•價,將兩者間之相互關係加以定é‡åŒ–;最後,以數é‡åŒ–Ié¡žæŠ€è¡“ï¼Œå»ºç«‹å„æ„Ÿå®˜é€šé“的設計è¦ç´ èˆ‡æ„Ÿæ€§æ„è±¡ä¹‹é—œè¯æ€§ã€‚ç ”ç©¶çµæžœåŒ…括:èƒå– SHD 使用者互動介é¢ä¸­ï¼Œè¦–覺ã€è½è¦ºã€æŒ¯å‹•覺之感性代表性語彙與設計è¦ç´ ;建立視覺ã€è½è¦ºã€æŒ¯å‹•覺å„設計素與感性æ„象之關係。根據本研究ä¸åŒæ„Ÿå®˜é€šé“ã€è¨­è¨ˆè¦ç´ ä»¥åŠæ„Ÿæ€§èªžå½™ç›¸é—œçµæžœï¼Œç”¢å“設計師在發展互動介é¢éšŽæ®µï¼Œèƒ½è¿…速掌æ¡è¨­è¨ˆé‡é»žï¼Œç¸®çŸ­èˆ‡ä½¿ç”¨è€…å°ç”¢å“感覺èªçŸ¥çš„å·®è·ï¼Œä¸¦åœ¨äº’動介é¢è¨­è¨ˆæ„象上有更細緻ã€ç²¾æº–的掌æ¡èˆ‡èžå…¥ï¼Œä»¥æå‡ç”¢å“帶給使用者的體驗價值。



Smart handheld devices (SHD) have become the mainstream product in the post-PC era.To implement the human-centered concept, this study focused onthe interactive interface of SHD, attempting to identify the relationship between Kansei (affective) images and design elements associated with different sensory channels (i.e.,visual, auditory, and vibratory senses). Thus,in terms of the interaction between users and products, Kansei experiential value sand user experience would be enhanced. First, through Kansei engineering techniques, the authors extracted main design elements related to different sensory channels and Kansei vocabulary. Then, after being stimulated by the experiment samples, the participants subjectively evaluated design elements and Kansei vocabulary in accordance with semantic differential scales, quantifying their relationship. Lastly, applying Quantification Theory Type I, the authors determined the above-mentioned relationship. Our findings include the following: 1) extracting typical Kansei vocabulary and design elements associated with different sensory channels concerning the interactive interface of SHD, 2) establishing the relationship between Kansei images and design elements associated with different sensory channels. This study presents some findings about different sensory channels, design elements as well as Kansei vocabulary. While developing an interactive interface, product designers can be assisted by those findings to quickly grasp its design focus and to bridge the sensational and cognitive gap between designers and users concerning the product. Moreover, designers will appreciate and integrate the design image of the interactive interface more meticulously, eventually enhancing its experiential values offered to users. 



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